![]() ![]() ![]() Note that while a target point is active you cannot drop bombs manually (CCRP must be used), press the "Deactivate target point" key to remove the target point and restore normal bombing functionality.īoth of the above methods will place a red target point square on the ground and activate CCRP and a "CCIP/RP" indicator will appear next to the ammo count of the player's bombs. You can place the target point on one pass and then come around for a second pass to drop the bombs (the marker will disappear when your plane is not facing towards it, however will reappear when you point your plane towards it again, the "CCIP/RP" indicator will remain present throughout). This can be achieved in one of two ways the first is to point your aiming reticle where you want the bombs to land and then press the "Activate target point" key the other is to press the "Switch mission bombing target" key, this will automatically place the target point on one of the missions "mini-bases" or airfield (press the key multiple times to cycle through available targets). First, the player must select a target point where they want their bombs to land. Using CCRP does not require the ballistic computer to be turned on, however the process is more involved than using CCIP. In addition to CCIP, some aircraft have the option of dropping bombs using CCRP. While a target point is activated you cannot drop bombs manually (CCRP must be used), press the "Deactivate target point" key to remove the target point and restore normal bombing functionality. When CCIP is activated your rocket reticle will change to an "X" with a dot in the middle and move to the point on the ground where your rockets will land this can be seen in the images below, notice how the reticle has moved and changed to an "X".įor helicopters activating CCIP for rockets will cause the rocket reticle to gain a set of angled crosshairs and move to the point on the ground where your rockets will land this can be seen in the images below, notice how the reticle has moved downwards and gained an additional set of angled crosshairs. For aircraft, once the ballistics computer is on pointing your aiming reticle at a point on the ground (up to around 5.2 km away) will activate CCIP. To use CCIP for rockets you must first turn on your ballistic computer using the "Toggle Ballistic Computer" control, when you do this a "CCIP" indicator will appear next to the ammo count of the weapon(s) which CCIP is active for (see images below). For helicopters with turreted weapons, CCIP makes no real difference as the gun reticle behaves pretty much like CCIP by default, however for helicopters with fixed guns CCIP behaves much the same as with aircraft, albeit with greater range. When CCIP is activated the aiming reticle will gain a second set of angled crosshairs (signifying CCIP is active) and move to the point on the ground where your rounds will land this can be seen in the images below, notice how the reticle has moved downwards and gained an additional set of angled crosshairs.įor helicopters activating CCIP for guns will cause the gun reticle to gain the additional angled crosshairs. For aircraft, once the ballistics computer is on pointing your aiming reticle at a point on the ground (up to around 2.6 km away) will activate CCIP. To use CCIP for guns you must first turn on your ballistic computer using the "Toggle Ballistic Computer" control, when you do this a "CCIP" indicator will appear next to the ammo count of the weapon(s) which CCIP is active for (see images below). Press multiple times to select different bases.Ĭycles between different targeting modes for the gyroscopic gunsight in the cockpit, if available for the aircraft. Removes any previously placed target pointĪutomatically places the target point on a bombing point (mini-base or airfield). Places the target point where the player's reticle is pointing Toggles the ballistic computer functionality on or off. ![]() By comparison, CCRP allows the player to specify an impact point, the ballistic computer will then continually calculate at which point along the player's flight path munitions will need to be released in order to hit the player's designated impact point, automatically releasing the munitions when that point is reached.Īll ballistic computer key binds are unbound by default, you must bind a key to them or use the Multi-function menu. CCIP continually calculates where munitions will land and gives the pilot an accurate impact point to aim with. There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). The Ballistic Computer is a system found on some modern aircraft and helicopters used to aid the player in the delivery of unguided air-to-ground munitions.
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