With the developers not sharing many details, there’s still a shroud of mystery surrounding Subnautica 3’s plot. You might also see Subnautica 3 way earlier with an early-access version like past games, yet it’s unclear when it’ll be released. It may come out way later because the developers are reworking the game from scratch with Unreal Engine 5 instead of Unity. If we were to speculate, Subnautica 3 might be released in 2024 since the previous games were fully released three years from each other. While the game is still in the early stages of development, you can rest easy knowing that Subnautica 3 will happen. This includes positions like Lead Programmer, Senior Narrative Designer, Senior 3D Character Artist, and other integral roles. In 2022, Unknown Worlds posted several job vacancies for the next game in the Subnautica universe. However, Unknown Worlds has already posted job listings that confirm they’re working on a third Subnautica game. To stay updated, here’s everything you should know about Subnautica 3.Īs of writing, there’s no official release date for Subnautica 3. Yet, it might still take a while before you can return to the waters of Subnautica. Thankfully, there are signs that Subnautica 3 is already under development at Unknown Worlds. The game was soon followed by Subnautica: Below Zero, and now fans are highly anticipating a third installment. They're not right down by the water.Who can forget the sheer dread when exploring Subnautica’s depths for the first time? Unknown Worlds created a survival game with a perfect mix of horror and story, from fleeing for your life from a Reaper Leviathan to curing an entire planet of a deadly disease. If you find a door you can't get through, keep looking for another. You have to get out and go up the "ramps" that come down into the water, then find your way inside from there. One of the biggest openings in their patrol is near the front where the entrance is. As you discovered, hugging the port side of the ship is NOT one of those paths. It just doesn't get old.Īs far as the Aurora goes, there are 3 of them right next to it, and there are paths to the ship between them where they almost never appear. It's still terrifying though, even at the 100th time. Later on, you can get hull upgrades that reduce his damage, and a Perimeter Defense module that shocks him into letting you go immediately, before he does hardly any damage at all. It's faster than your Seamoth in a straight line, but less maneuverable. The instant it lets you go, start running, and try to put terrain (including creepvine) between you and it ASAP. Reapers are buggy and clip through terrain to strike at you from inside it without warning.Įven an unmodified Seamoth can survive one (usually only one, but sometimes up to 2) grapples from a Reaper. If you know one is nearby, stay well away from rocks, cliff faces, and the sea floor UNLESS it's very shallow water in the first place (75m or shallower), or you are already actively fleeing an attack (see below). ![]() You're safer at 10m than you are at 100m. This is not 100% foolproof, but a rule of thumb. When you STOP hearing the roar, it's right behind you. If you can hear the roar, it knows you're there and is coming for you. ![]() ![]() My advice is to use a Seamoth (not the Seaglide you will die), and RUN AT THE FIRST ROAR. You may have a few ugly encounters figuring out where these are. They stick around a specific spot, often not super-huge depending on how open the area is. I don't wanna spoil things by giving you specifics, OP, but the bottom line is that, like many video game mobs (and, fortunately for realism, some IRL predators), they're "territorial".
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