^ this one seems to take a more direct approach at emulating controllers entirely with leap but also does away completely with the vr hand model ^ this one seems to do the basic overlay I imagined, but doesn't appear to be compiled for use and lacks any input functionality As far as I understand, the capabilities are there and likely not terribly hard for someone with dev experience to implement. I'm more than willing to lend a hand with testing though. My area of expertise lands more in the way of 3d modeling and rapid prototyping and not coding so it doesn't seem to be something I can personally tackle, but I figured i'd toss the idea out there and see if someone is interested in trying there hand at it. I found a few projects that almost do what I imagine but are long since abandoned. Ideally it would be best if the overlay used the leap motion tracking skeleton but could incorporate a more immersion friendly hand model overlaid or something so you don't have spooky scary skeleton limbs. It would be really cool if some input could be added by allowing for example a point gesture to interact with virtual button box buttons and/or gestures linked to keyboard inputs that way it would be a functional overlay for any sim game vs purely a hand viewer. Primarily I see its use in flight sim games where your generally using a hotas and vr controller use is hindered but still want to be able to make hand motions (or limited input) largely for the purpose of immersion or RP. The leap motion with Orion beta is pretty old now, buts its also cheap and provides some pretty respectable hand tracking. The solution works pretty well: I see no obvious performance degradation in term of latency and stutters, and it didn't seem to interfere with AirLink based on my simple in-game test (if need, it's possible to isolate it and AirLink by different 5Ghz WIFI channels).The concept is simple and frequently asked for, but the idea is just a way to overlay your hands and arms into vr for games that don't use tracked controllers.
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